I work as a Concept Designer in the game industry. Some of my projects include Metal Gear Rising, Bayonetta 2, Halo Wars 2, Lone Echo 2 and Concord.
I have extensive experience from concepting in pre-production which includes high level concepts, keyframe concepts , colourscripting and storyboarding to creation of art prototype pipeline for game production. I support teams during production with callouts and paintovers consistently. I am well versed in Photoshop, Blender, Zbrush, 3Dsmax, and Unreal engine. I solve problem on a day-to-day basis, collaborating extensively with level design and art to find solutions to visual problems taking into account buildability, modularity, ease-of-understanding etc.